Aug 19, 2008, 07:54 AM // 07:54
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#21
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by -Lotus-
Mshower is a snare?... no its not. and 3 interrupts in 9 seconds is hardly effective.
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It holds them in place lone enough die and it stops a couple healing spells. Isnt that all that matters?
Since you cant seem to offer any better suggestion for multiknockdown skill and only instead offer insults and condescension, i have posted a new thread in hopes to find someone who is helpful instead of rude.
Quote:
Originally Posted by Tyla
Deep Freeze is a stronger snare as it is direct and doesn't take 3 seconds to take effect. (NOT taking in cast time) There are also stronger, cheaper things for interrupting.
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I really dont seem to need a super strong snare my team damage output is enough to easily take out the healer and any surrounding casters within the timeframe, but i do keep skill 8 in hero slot 1 macro'd to the <F> key and have in the past added zhed as a water ele. but ok ill seek opinions on other skills that can do what im looking for
Last edited by daze; Aug 19, 2008 at 08:52 AM // 08:52..
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Aug 19, 2008, 12:24 PM // 12:24
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#22
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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[savannah heat] [deep freeze] [glyph of lesser energy]
[earth shaker] on hero
blow shit up.
Congratulations, you have won PvE.
[mind blast] > [savannah heat]
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Aug 19, 2008, 12:48 PM // 12:48
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#23
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by gil0
i will try to make something of it tommorow,
I am now running this build,
it is doing its job but it can be a lot better i think
[skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]searing heat[/skill][skill]rodgorts invocation[/skill][skill]fire attunement[/skill][skill]glyph of lesser energy[/skill][skill]resurrection signet[/skill]
PS how i can i put a template code in a post so it will be showed as build?
edit: yes i meant Savannah Heat
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[template name;template code]
and you got a build in the forums
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Aug 19, 2008, 01:07 PM // 13:07
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#24
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Krytan Explorer
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To the OP, seriously, what you have is a good build. Rodgort's is a good damage lead up to meet the condition for SF. With attune and GoLE you are gaining more energy then you are spending. I use pretty much the same build to VQ all the time.
[Glyph of lesser energy][Rodgort's Invocation][searing flames][liquid flame][searing flames] is a fast recharging, high damage combo with plenty of burning to [glowing gaze] to your heart's content. [steam] is not bad if you want to add some blindness.
Long recharge times will eat you in hm and AoE over time spells are useless for actual damage. I only use them if I want enemies to scatter to get them off me or the monks.
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Aug 19, 2008, 01:23 PM // 13:23
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#25
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Ascalonian Squire
Join Date: Jan 2008
Profession: E/
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Quote:
Originally Posted by N1ghtstalker
[template name;template code]
and you got a build in the forums
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THX for the help
this is the build i`m using at the moment and i like it
so i think i will stick to this one
[PvE;OgpjowM5aOkCcRZl9OWnF9imGA]
edit: whit so much arguments about MS i`m not going to use it :P
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Aug 19, 2008, 01:43 PM // 13:43
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#26
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Tyla
Deep Freeze is a stronger snare as it is direct and doesn't take 3 seconds to take effect. (NOT taking in cast time) There's [[Maelstrom].
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I eez biased.
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Aug 19, 2008, 02:08 PM // 14:08
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#27
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Krytan Explorer
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Good choice. Often running a fun build that you are comfortable with is the best bet.
As far as dual attunement builds, I find running air to be really effective. The single target damage is impressive, and quite often weakness, daze, blind, cracked armor + armor penetration, and knockdowns are > than the raw damage from the fire line.
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Aug 19, 2008, 03:40 PM // 15:40
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#28
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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Quote:
Originally Posted by Jotun Yetismasher
[Savannah Heat][Glowing Gaze][Liquid Flame][Glyph Of Lesser Energy][Rodgorts Invocation][Deep Freeze][Cry Of Pain][Sunspear Rebirth SIgnet]
Idk, I use this a little bit when I get bored of my other builds and this works just fine.
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1. He doesn't have factions. Edit: Sorry CoP is Nightfall, I'm tired :P
2. Where is your trigger hex for CoP?
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Aug 19, 2008, 03:55 PM // 15:55
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#29
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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:P mkay
Moar Chars
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Aug 20, 2008, 12:06 AM // 00:06
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#30
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by gil0
THX for the help
this is the build i`m using at the moment and i like it
so i think i will stick to this one
[PvE;OgpjowM5aOkCcRZl9OWnF9imGA]
edit: whit so much arguments about MS i`m not going to use it :P
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*warm fuzzy feeling*for someone using my build.
little tip. you only need 8 in earth prayers because mystic regne is just as strong with 8 as it is with 9.. the next pip increase is at 13 earth prayers. see--->this is mystic regeneration at 8 earth prayers [mystic [email protected]], 9 earth prayers [mystic [email protected]] and 13 earth prayers [mystic [email protected]]
Quote:
Originally Posted by Damian979
Good choice. Often running a fun build that you are comfortable with is the best bet.
As far as dual attunement builds, I find running air to be really effective. The single target damage is impressive, and quite often weakness, daze, blind, cracked armor + armor penetration, and knockdowns are > than the raw damage from the fire line.
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he is right, while that fire build is fun and can get you through all the games in Normal mode, if you ever decide to do Hard mode you might want to switch to air.
Last edited by daze; Aug 20, 2008 at 06:16 AM // 06:16..
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Aug 20, 2008, 04:18 PM // 16:18
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#31
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Ascalonian Squire
Join Date: Jan 2008
Profession: E/
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Quote:
Originally Posted by daze
*warm fuzzy feeling*for someone using my build.
little tip. you only need 8 in earth prayers because mystic regne is just as strong with 8 as it is with 9.. the next pip increase is at 13 earth prayers. see--->this is mystic regeneration at 8 earth prayers [mystic [email protected]], 9 earth prayers [mystic [email protected]] and 13 earth prayers [mystic [email protected]]
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This is an old discription, the duration of the skills depends on earth prayer now
See here
Quote:
Originally Posted by daze
he is right, while that fire build is fun and can get you through all the games in Normal mode, if you ever decide to do Hard mode you might want to switch to air.
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What build do you use in HM then? i barely never use air builds so i haven`t got an idea what you supose.
Last edited by gil0; Aug 20, 2008 at 04:24 PM // 16:24..
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Aug 21, 2008, 03:43 AM // 03:43
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#32
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by gil0
This is an old discription, the duration of the skills depends on earth prayer now
See here
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I wasn't referring to the duration, i was referring to the 3 pip regen as opposed to the 4 pip... the difference between 8 earth prayers and 9 earth prayers is only 1 second anyways, that point would probably be more valuable in a different attrib.
And after it dies down here at work i will post the air build that i use.
[air [email protected]][shell [email protected]][enervating [email protected]][stoneflesh [email protected]][ride the [email protected]][[email protected]][teinais [email protected]][deaths [email protected]]or[[email protected]]<<<<<Air magic 12+1+2 Earth magic 9+1 Energy storage 8+1 shadow arts 2
all skills recharge fairly fast so it is a pretty good build for utility. i cast it from right to left. this is definitely not a solo build, but it is great when you have a team behind you that can damage spike. Basically its just crack armor, weaken, stoneflesh, get in, knockdown, get out. and repeat. Now if you are feeling froggy, you can just [[ride the lightning] from foe to foe, but that can get exhausting. I like feeling like nightcrawler with this build. when i use it, i end up teleporting all over the field. energy management is not a big issue because all skills are fairly cheap to cast. I bring this build when i run a [discord] team http://www.guildwarsguru.com/forum/s...php?t=10315920
since the new thunderclap came out, i really need to make a build revolving around that, something to completely shutdown casters.
although i have always been a fan of this build[elemental [email protected]][air [email protected]][glyph of [email protected]][shock [email protected]][lightning [email protected]][lightning [email protected]][chain [email protected]][lightning [email protected]] and [[shock arrow] actually lets you gain 7 energy per cast if they are attacking nice for a bit more energy but really unnecessary energy management... I use glyph of swiftness on [[lightning orb] and [[lightning bolt] just to ensure contact but this build is so easy i usually just give it to a hero. Especially when i bring [[arcane mimicry] on my build that way i can use 2 elites on my player build which will let me do this [elemental [email protected]][fire [email protected]][aura of [email protected]][glyph of [email protected]][searing [email protected]][searing [email protected]][glowing [email protected]][rodgorts [email protected]] spamming rapid fire [[searing [email protected]] is just fun, because i am a pyromaniac.
Last edited by daze; Aug 21, 2008 at 05:50 AM // 05:50..
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Aug 21, 2008, 03:10 PM // 15:10
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#33
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Ascalonian Squire
Join Date: Jan 2008
Profession: E/
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I think i`m going to mess around a bit whit air and see what will come out of it :P
for now i will use the fire build until i find an other build
Everybodey much thanks for your sharings
Last edited by gil0; Aug 21, 2008 at 03:21 PM // 15:21..
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Sep 01, 2008, 07:00 AM // 07:00
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#34
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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I want moar luv for [Mark of Rodgort].
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Sep 01, 2008, 07:50 AM // 07:50
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#35
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Mark of Rodgort becomes more useful, the more fire damage you have in your party. I don't only mean Elementalists.
I recently tried a team build inolving me as an Ether Renewal Fire Ele (with Mark of Rodgort), Kahmu with a Conjure Strike build (Conjure Flame + Fiery Scythe) and General Morgahn with "They're On Fire!", it worked quite nicely, but Mark of Rodgort really is more of a "team synergy" skill...I only bring it when I know other members of the team will trigger it's effect also, unless I'm running a Triple Heat build, then I make an exception.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Sep 01, 2008, 11:33 AM // 11:33
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#36
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Seriously, Mark of Rodgort is stapled to my Mind Blast bar. I makes Heats (hell even Fire Storm/Breath of Fire) so much more effective, plus it triggers on your autoattacks and those of anyone else in the party who is doing fire damage.
Wouldn't leave home without it
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Sep 01, 2008, 11:51 AM // 11:51
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#37
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Emo Goth Italics
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Quote:
Originally Posted by tara nuwan
[[Deep freeze] really isnt as powerful in HM. Since all enemies get a speed boost in Hard Mode, [[deep freeze] really doesnt slow them down long enough to keep them in one spot.
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So because enemies get a speed boost the snare is useless? That's just like saying snaring the relic runners or flagrunner in HA or GvG is useless because they are both using a speed boost to get the relic or flag there as fast as possible. The only difference is there isn't anything that you actually need. Using a fat snare like this could be useful at times.
Quote:
So dont listen to the ignorance of people saying [[meteor shower] is useless. It only means that the ignorant dont know how to use it properly. 3 knockdowns in 50% reduced speed is plenty of knockdowns and toally worth the energy cost.
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3 knockdowns over 9 seconds, for 150 damage. For 3 seconds there will be them moving, plus the fact of you being useless for 5 seconds.
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Sep 01, 2008, 12:08 PM // 12:08
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#38
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Emo Goth Italics
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And "isn't as powerful", at least for me implys useless. If it isn't as powerful, then you won't use it.
It's still an extremely strong skill in PvE without anything to fuel it.
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Sep 01, 2008, 01:57 PM // 13:57
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#39
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I agree they work very nicely together. The KD provided is nice since while sitting they can't do anything else, as opposed to being just snared.
I just don't understand why deep freeze isn't as powerful, on 133% moving targets it acts as a 55% movement reduction, on 150% moving targets, 50%. It is still very strong.
I haven't tried it tho but from numbers it shouldn't be that different.
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